do you like dice? i do.
but i hate chances, so i hate using then on my own projects...
well, this comes from the lucky ratios you leave in your game, which is quite sometime a troubling topic for me and others.
Do you make it so that anything can happen with that lucky roll or you leave everything to the planning and the only luck would be your opponent predictating your plays?
I, as a hardcore outthinking person, want to always relie on the least luck as possible.
For that i end up normally using cards, with a simple number as 'power' or whatever is needed in the game. The problem is, that once a thing is impossible to beat on one turn, is probably impossible to beat it the rest of all the other turns, yes, clever strategies and pre-planning can make you overcome anything but still...there is a small error margin.
While in dice I have a variable power, that can give me a more manageable margin without the absolute fact that "5 can't beat 6", while that is true, a d4 can beat a d20...
but the thing I dislike about dice is when I think about the ones...Imagine a fight between that knight aprentice and that honorable senior knight, who would win? Well, a senior knight would win unless he slips or the weakling knight had a super special plan...well i do agree with the special plan, if I had a d4, i would try to add as many dice as possible to beat it, but if I were a d20, I would not even care about the initial d4 and just go with a simple single die.
I think that's nice and all but still, the moment that even if I prepared all my d20 couldn't beat a d4 without any plan...and an imaginary slip just doesn't cut it for me.
Well, Magic does a pretty good job with the raw numbers, and it solved the big number problems with simple destroy or restrain magics.
Whatever, I'm still stuck in this issue.
but i hate chances, so i hate using then on my own projects...
well, this comes from the lucky ratios you leave in your game, which is quite sometime a troubling topic for me and others.
Do you make it so that anything can happen with that lucky roll or you leave everything to the planning and the only luck would be your opponent predictating your plays?
I, as a hardcore outthinking person, want to always relie on the least luck as possible.
For that i end up normally using cards, with a simple number as 'power' or whatever is needed in the game. The problem is, that once a thing is impossible to beat on one turn, is probably impossible to beat it the rest of all the other turns, yes, clever strategies and pre-planning can make you overcome anything but still...there is a small error margin.
While in dice I have a variable power, that can give me a more manageable margin without the absolute fact that "5 can't beat 6", while that is true, a d4 can beat a d20...
but the thing I dislike about dice is when I think about the ones...Imagine a fight between that knight aprentice and that honorable senior knight, who would win? Well, a senior knight would win unless he slips or the weakling knight had a super special plan...well i do agree with the special plan, if I had a d4, i would try to add as many dice as possible to beat it, but if I were a d20, I would not even care about the initial d4 and just go with a simple single die.
I think that's nice and all but still, the moment that even if I prepared all my d20 couldn't beat a d4 without any plan...and an imaginary slip just doesn't cut it for me.
Well, Magic does a pretty good job with the raw numbers, and it solved the big number problems with simple destroy or restrain magics.
Whatever, I'm still stuck in this issue.