I have been pretty busy this weekend, barely had time to do any designing. I have been doing some brainstorms but nothing major.
I tweaked some things on breakpoint, i found some problems in the last playtest but i think it's getting solid.
My main concern is about surviving. The theme problem is really getting into me. That said, i'm not planning on ditching on my zombie theme, instead i'm planning to creating another parallel game, a different theme with a small twist on the mechanics. With that, Crystal castles project is born.
I even though about mixing up Crystal castles + Guildmaster to make a single game, but i don't think that i'll reach the feeling that i'm looking for and may even become too much of a burden to the game.
that's it, during the week i'll make some progress on breakpoint, and brainstorm what i can about crystal castles. Surviving is on hold till my card sleeves arrive :C damn shipping companies.
I tweaked some things on breakpoint, i found some problems in the last playtest but i think it's getting solid.
My main concern is about surviving. The theme problem is really getting into me. That said, i'm not planning on ditching on my zombie theme, instead i'm planning to creating another parallel game, a different theme with a small twist on the mechanics. With that, Crystal castles project is born.
I even though about mixing up Crystal castles + Guildmaster to make a single game, but i don't think that i'll reach the feeling that i'm looking for and may even become too much of a burden to the game.
that's it, during the week i'll make some progress on breakpoint, and brainstorm what i can about crystal castles. Surviving is on hold till my card sleeves arrive :C damn shipping companies.