So, after some fast sketch, I created a roughly image of what I want from my games. Keep in mind that these are really really fast ones, without any thinking behind, even the card theme is different from what i intend to do, and just so be made as a base for future prototypes
note: these images are not mine, I found them in the google under the usage permission.
first the location: as you see, this location has a difficulty level of 8, and you have to do the tasks to beat it, the big deal i still facing is that I have to make some difference between necessary and optional tasks, as in the food one, you have to get food or receive a wound due to hunger, in this location it is necessary because it's the only way of beating it, but in multi-task locations with more than necessary things to do, you can just skip this normally necessary things...is this understandable?
note: these images are not mine, I found them in the google under the usage permission.
first the location: as you see, this location has a difficulty level of 8, and you have to do the tasks to beat it, the big deal i still facing is that I have to make some difference between necessary and optional tasks, as in the food one, you have to get food or receive a wound due to hunger, in this location it is necessary because it's the only way of beating it, but in multi-task locations with more than necessary things to do, you can just skip this normally necessary things...is this understandable?
Second, The boss: he has a life total where the location has the difficulty, in this case, 3. You will have to do the attacking 'tasks' to do damage, and u HAVE to do the blocking one or you receive a wound(same issue as in the locations). you can't just ignore the blocking one. The damage you do to the boss is permanent, so if you don't have an electric magic, in this case, you take at least 3 turns attacking the Naga boss to kill it. you don't have to do all the damage in a single turn as you need all the points in the location cards.
I'll work some more on that of course, and keep it posted, as I have a bunch of ideas. I'll make some research about the encounter/henchman deck as well
I'll work some more on that of course, and keep it posted, as I have a bunch of ideas. I'll make some research about the encounter/henchman deck as well