I'm playtesting The new interaction right now. I'm thinking if losing the light game feeling is the right thing to do.
Right now the setup is simple. People gather around the table with a small deck of cards each, with resources and actions. In the table there will be a big scenario deck that people will try to finish, and this same scenario may have many things as questing tasks, shopping and other things. Around this scenario deck will have 3 quests decks of different difficulties, a shop deck, and a items deck. Making a simple setup.
Every time you get a scenario card with a shop, you flip the first shop card to see what can you buy, and look for it in the items deck. Every time you get a quest card, it may be killing mobs or doing different assignments using your resources.
Seems interesting, but i must say, playtests have been good and bad at the same time. I still didn't got the feeling that i'm looking for. If the game gets too light weight it won't be really fun, as there isn't many components, doing it not so complex as well will make it a easy to forget game. But if i try to complicate it too much, it will get out of the reach i'm looking for, as this kind of game isn't made for long hours of too much complex feeling, just a fast 'who can do what' game.
Maybe i even try to change the theme again.
Right now the setup is simple. People gather around the table with a small deck of cards each, with resources and actions. In the table there will be a big scenario deck that people will try to finish, and this same scenario may have many things as questing tasks, shopping and other things. Around this scenario deck will have 3 quests decks of different difficulties, a shop deck, and a items deck. Making a simple setup.
Every time you get a scenario card with a shop, you flip the first shop card to see what can you buy, and look for it in the items deck. Every time you get a quest card, it may be killing mobs or doing different assignments using your resources.
Seems interesting, but i must say, playtests have been good and bad at the same time. I still didn't got the feeling that i'm looking for. If the game gets too light weight it won't be really fun, as there isn't many components, doing it not so complex as well will make it a easy to forget game. But if i try to complicate it too much, it will get out of the reach i'm looking for, as this kind of game isn't made for long hours of too much complex feeling, just a fast 'who can do what' game.
Maybe i even try to change the theme again.