This is one rare occasion where i will say this: I should use dice on my game.
But...as always...i won't...because i don't like them >:(
I noticed that sometimes, that raw number is just a simple question "can i beat him or not?", This problem appeared when in a Encounter Card, a monster had a attack that no one could fully defend no matter what, it wasn't such a huge attack, our tank was missing the mark by 1, and a wound wasn't such a big deal, was actually something acceptable that no one could withstand all, but still, dice would really solve this issue, as a d8 defense could deal with a 5 attack but not necessarily it would....there was a risk involved, a good one, but i still don't like them >:(
Moving on, i needed to create another thing, apart from bosses and encounter, That Almost always would not have a time limit, the Location cards needed a time frame before it was a loss, this created a bigger range of difficulties i could create, as with the current resources you carried you had to manage everything with perfection for a couple of turns. It thematically made sense, as i should not leave a Big maze in a single turn, but Maybe it took me a simple turn to unlock a door and every time i didn't manage to unlock it, something bad would happen, such as creatures coming to get you.
Well, i know i haven't been saying much about this game, but as simple a the game seems, it still pretty hard to design it. I'll keep trying :)
But...as always...i won't...because i don't like them >:(
I noticed that sometimes, that raw number is just a simple question "can i beat him or not?", This problem appeared when in a Encounter Card, a monster had a attack that no one could fully defend no matter what, it wasn't such a huge attack, our tank was missing the mark by 1, and a wound wasn't such a big deal, was actually something acceptable that no one could withstand all, but still, dice would really solve this issue, as a d8 defense could deal with a 5 attack but not necessarily it would....there was a risk involved, a good one, but i still don't like them >:(
Moving on, i needed to create another thing, apart from bosses and encounter, That Almost always would not have a time limit, the Location cards needed a time frame before it was a loss, this created a bigger range of difficulties i could create, as with the current resources you carried you had to manage everything with perfection for a couple of turns. It thematically made sense, as i should not leave a Big maze in a single turn, but Maybe it took me a simple turn to unlock a door and every time i didn't manage to unlock it, something bad would happen, such as creatures coming to get you.
Well, i know i haven't been saying much about this game, but as simple a the game seems, it still pretty hard to design it. I'll keep trying :)