So, the first tests went little good, it's a nice lightweight game, really fast and not over complicated but without being too easy. The thing is, It's still calling for a story, for a campaign, The feeling of just flipping over cards doesn't make too much sense, it's like 'ok, I'm battling and surviving all of this, but why?', as I'm writing this i happened to think of some good ideas for the end game battles :D but anyway.
I'll try to give more of a reason to the game.
I'll try to give more of a reason to the game.