As soon as I started prototyping cards I noticed something:
I'll need more than one system, I'll need one for locations and one for bosses, even though they both will be part of the main adventure deck that players will have to beat, they will need to have different ways of beating.
As a Location will be about simply trying to complete enough tasks in a single turn to beat the location, the boss will be about not receiving wounds(or something like that) and dealing damage over several turns.
If you compare one to another, the main difference is that The points(or damage if it's a monster) resets after each turn in a location and doesn't in a Boss.
I also think I'll need a little monster encounter deck, I'm afraid this will complicate the game I was trying to make really simple, but let's see.
I'll post pictures soon enough.
I'll need more than one system, I'll need one for locations and one for bosses, even though they both will be part of the main adventure deck that players will have to beat, they will need to have different ways of beating.
As a Location will be about simply trying to complete enough tasks in a single turn to beat the location, the boss will be about not receiving wounds(or something like that) and dealing damage over several turns.
If you compare one to another, the main difference is that The points(or damage if it's a monster) resets after each turn in a location and doesn't in a Boss.
I also think I'll need a little monster encounter deck, I'm afraid this will complicate the game I was trying to make really simple, but let's see.
I'll post pictures soon enough.