I was looking for the ways to create a good resource management...I think that cutting to the basic is really a good way of doing so...The first round will be about buying stuff at the town, and making a mini 10~15 cards deck, everyone trying to focus on something, and trying to create the best possible team... as in:
Player A Wants to be the tank: 4 defenses(shields and armors?), 2 defensive skills, 2 lights, 1 food and 1 attack(in case of needing to kill a weak opponent)
Player B wants to be the Dmg dealer: he gets 10 attacks...Which won't be good if there aren't any attacking tasks in the scenario.
Player C wants to be the support: he gets 2 buffs, 2 heals, 2 lights, 2 food, 2 tools
Player D wants to be the rogue: he gets 3 tools for traps, 2 lights, 2 attacks, 3 ranged attacks(I didn't figure the difference yet).
I didn't figure out much of different kinds of attacks yet or things like that, but I have a rough idea of what I want :)
After creating those small decks, you would pick the first 5 and shuffle the rest. Right now, the current interaction is that you will always draw randomly unless you rest(which cost one action). I need a way of making you cycle through those cards...or at least i think i need one :) we will see.
Player A Wants to be the tank: 4 defenses(shields and armors?), 2 defensive skills, 2 lights, 1 food and 1 attack(in case of needing to kill a weak opponent)
Player B wants to be the Dmg dealer: he gets 10 attacks...Which won't be good if there aren't any attacking tasks in the scenario.
Player C wants to be the support: he gets 2 buffs, 2 heals, 2 lights, 2 food, 2 tools
Player D wants to be the rogue: he gets 3 tools for traps, 2 lights, 2 attacks, 3 ranged attacks(I didn't figure the difference yet).
I didn't figure out much of different kinds of attacks yet or things like that, but I have a rough idea of what I want :)
After creating those small decks, you would pick the first 5 and shuffle the rest. Right now, the current interaction is that you will always draw randomly unless you rest(which cost one action). I need a way of making you cycle through those cards...or at least i think i need one :) we will see.