As I sketched and tested the game, I noticed some things:
As a work placement, I needed a reason to why put this survivor here and not there.
As a deck builder, i needed the feeling of "why I'm buying this and not that" and more actions in my hand apart from just raw power or resources, I needed those classic "draw a card" effects from others deck builders.
I needed reasons, Why I got this survivor, why I played him here, the feeling of just buying everything was very bad. I needed to create different ways of winning, strategies that are different than 'try to buy everything and have good draws'.
Another thing is, I have around 4 resources in the game, Food - medicine - Materials(wood and metal) - fuel and energy. all of them are used to buy things, but I needed more, I needed reasons to not just get everything and get a deck full of useless cards. The food was being used to explore, medicine I'm thinking of some obvious healing effect, but the fuel and metal are hard ones, they are clear needed when I want to buy/fix cars, or in individual effects like a car that needed a fuel resource to recharge or the chainsaw maniac that need it to get more power, but I need real effects to the resource itself...well, that's the feeling that I have right now...but yeah, keep testing.
As a work placement, I needed a reason to why put this survivor here and not there.
As a deck builder, i needed the feeling of "why I'm buying this and not that" and more actions in my hand apart from just raw power or resources, I needed those classic "draw a card" effects from others deck builders.
I needed reasons, Why I got this survivor, why I played him here, the feeling of just buying everything was very bad. I needed to create different ways of winning, strategies that are different than 'try to buy everything and have good draws'.
Another thing is, I have around 4 resources in the game, Food - medicine - Materials(wood and metal) - fuel and energy. all of them are used to buy things, but I needed more, I needed reasons to not just get everything and get a deck full of useless cards. The food was being used to explore, medicine I'm thinking of some obvious healing effect, but the fuel and metal are hard ones, they are clear needed when I want to buy/fix cars, or in individual effects like a car that needed a fuel resource to recharge or the chainsaw maniac that need it to get more power, but I need real effects to the resource itself...well, that's the feeling that I have right now...but yeah, keep testing.