Right now i'm having a brainstorm of how should i make the 'scavenging' feeling. If it's a destroyed world, it should be fairly difficult to find supplies. or anything. And this same things should one day end right?
What exactly do i mean with that?
It's simple, should a player find something every time he explores a card? should i put some 'blank' cards there? and what are the ratios of each card?
And this same resources that you may find, should ever be trashed?
Other things come to my mind, what about free world? like hunting a deer to get some food...I Think in some expansion i will put wild life in game.
Well...I will playtest some changes to see what delivers the surviving feeling better.
What exactly do i mean with that?
It's simple, should a player find something every time he explores a card? should i put some 'blank' cards there? and what are the ratios of each card?
And this same resources that you may find, should ever be trashed?
Other things come to my mind, what about free world? like hunting a deer to get some food...I Think in some expansion i will put wild life in game.
Well...I will playtest some changes to see what delivers the surviving feeling better.